Style
5
Special attacks reduce boss defence
Equip a magic weapon or staff to choose a combat spell.
Powered staff: uses its built-in spell (no autocast needed).
Cannons fire every 7 ticks (4.2s); a ship mounts at most two. Only ranged and
magic weapons can attack sea creatures — melee cannot. Sources:
Boat combat ·
Cannon ·
Cannonball ·
Crew Management
Not calculated yet
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DPS
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Max Hit
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Accuracy
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Expected Hit
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HPS
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Avg Heal / Proc
Attack Roll -
Defence Roll -
Avg Damage -
Attack Speed -
Attack Type -
Avg / tick -
Stab Atk -
Slash Atk -
Crush Atk -
Range Atk -
Magic Atk -
Melee Str -
Range Str -
Magic Dmg -
Prayer -
Weight -
Hit Distribution
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Avg TTK
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Median (50%)
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90th pct
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99th pct
Global Effects
▾
Special attacks
applied to ALL equipment; reduces boss defence
These specs stack on top of each equipment's own Specials and lower the
boss's Defence for every setup — in the comparison, the Encounters grid and the
All Bosses grid.
🎯
This boss has a Fight Simulator script. Use it for more accurate,
per-phase kill times (gear swaps, rotations & punishes).
Three things and you have numbers
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Add your account
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Pick a target
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Add equipment
Results update live — no Calculate button.
Compare all equipment
Kill-time comparison all equipment
DPS Timeline Comparison all equipment
Equipment
No equipment selected
Click + Add Equipment to create one, or Calculate Best.
Settings
Every equipment applies on every tab
Item pool what Calculate Best and the gear picker may use
Multi-target AoE: display only, Calculate Best ignores it
Calculate Best what it builds
Pick a boss to start simulating drops
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Kill count
0/0
Collection log
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Dry streak
0
Longest dry streak
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Avg kills / drop
Reward
Modifiers
Moons killed
Team
Raid equipment
Collection log
Loot totals
Loot feed
⚠ No hand-authored fight for this boss. Running the basic single-phase model:
the boss is attackable by every style at its own stats, with no phases, rotation, or
punish mechanics. Pick a boss that isn't marked Unsupported in the target-boss
list for a full scripted fight.
Find Best settings
Thralls, the item pool, the Kandarin diary and Soulreaper stacks live under
⚙ Gear settings on the Equipment column — they apply to every equipment here too.
Dharok's current HP
Dharok's max HP
Find Best shows top N weapons
Find Best top N lineups (groups)
Simulation settings
Attack rotation
✎ edited locally
Monte Carlo runs
Trip length
Use surge pots
Spec timing
Spec regen: 10% per 30s.
Tick fixing (last hit before immunity)
Before an immunity window (e.g. Zulrah submerging) land the FINAL hit with a heavier weapon; its recovery is wasted while the boss is immune anyway. Off by default.
Special attacks are always on. Each group fires the specs of the spec weapons its
own equipment wears; a group with no spec weapon of its own borrows its armour to try
every spec weapon you own (per "Limit to gear I own"). Nothing to configure here.
No equipment to simulate
Ready to simulate
Click ▶ Run Simulation above to score them against this fight.
Simulating fight…
0%
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Average kill
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Median
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Fast (10th pct)
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Slow (90th pct)
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Fastest kill
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Slowest kill
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Kills / hour
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Avg switches
Kill time by simulation
Every simulated kill, sorted fastest to slowest. Click a stat
above, or drag across the chart yourself; release to load that exact kill into the Fight simulator below.
Fight simulator:
The kill is shown tick by tick; the strip under the chart shows which equipment is in your hands.
Click a kill-time stat above to view that kill. Click or drag the chart to scrub.
Attack log
Every attack in this kill, in order. ⚡ = special attack.
Click a row to jump the chart there.
100%
Damage summary for this kill
All lineups: kill-time comparison
Each equipment group's simulated kill times as its own line
(share of that group's kills over time). Click or drag to place the marker; it reads out, per group,
the share of kills that finish by that time.